sexta-feira, 16 de janeiro de 2009

The Nomads

Very little is known about the so-called Nomads who are invading the Known World today. The information we know here comes from the writings of Terq Foroyar, a captain from Slagovich, who was held captive in Hule for nearly three years and was able to learn from the 'barbarians of the Red Lands'.

Despite their cruelties and reputation, the Huleans have treated us well, as far as a prisoners of war go. Unlike my expectations, we haven't been executed nor sent to labour camps; instead, we have been well-fed and our accomodations are just about reasonable. An officer of the local garrison takes me to speak with him at his office at least twice a week. His name is Kudrash and he is a veteran of many battles. We usually talk about warfare, history, politics and hunting, which seems to be a hobby we both share.

Today, while walking through the facade of the local fortress - which still looks greater than the greatest royal palace within the city-states - I asked Kudrash about his origins and he told me of this little village that was originally a border outpost. He lived in a very remote part of the Hulean empire and he told me of the hardships and difficulties to live in such a barren land, far from everything. His family was poor and the whole region was plagued by 'Barbarians', who often launched raiding campaigns into the Empire. He told me of massive invasions and massacres, of hordes leaving a trail of destruction wherever they go.

I was astonished by his comments, for I never heard of anyone who would seem to be capable - or insane - enough to attack Hule and not be utterly crushed in return. And now he was telling me of fearsome barbarians who pillaged his lands. So I asked about these people and this so-called 'Red Lands', which I absolutely never heard of.

According to Kudrash: The Red Lands is an 'endless' amount of wastelands that has never been conquered or colonized by any of the civilized nations. Many a danger lie in every single corner of those lands, behind every single hill. Huleans call it 'Red Lands' because there has been too much blood shed on those lands. Hule has attempted to conquer them in the past, but failed miserably. There are no cities, there are no great nations. Only bloodthirsty killers lurking in the shadows, out for a prey.

The people who live in the Red Lands are nomads, but make no mistake: they are fierce warriors and their terrible sorcery is without equal in the civilised lands. It is not entirely clear how their society functions, but they have no cities, they do not know the meaning of gold or even honor. It is known that they organize themselves in clans and the clans often make alliances amongst themselves, forming confederacies that war against each other for brief periods. When there is no war to be fought inside their own lands, they seek war outside it. So it has come that they invaded Hule so many times in the past. The Master has covered everything up carefully, so other nations would not think Hule had been weakened by barbarians. This is how nobody ever knew of these nomad people from the North.

I asked Kudrash if he ever fought them before. After a long pause, he pronounced a feeble 'yes', from which I could easily deduct it should have been a rather traumatic encounter. He told me he had been recently promoted to the rank of commander, when news arrived of a Nomad invasion. His unit was quickly rushed to a city called Addar in order to defend it from the marauding invaders. They came with great ladders that were used to climb up the city walls. He ommitted many details of the battle, but told me that they took the walls and rampaged the city. While making a last stand in the palace, his entire unit was surrounded and slain, while he was knocked unconscious and probably taken for dead by the nomads, who spared no one.

When Kudrash woke up, the city of Addar was a pool of blood, rumble and ashes. Nothing was standing, no one was left alive, so brutal were the barbarians. Years later, Kudrash led another campaign against the nomads and this time he had his revenge. Not only he managed to defeat the Nomad army, he also managed to bring some of them prisoners for interrogation. And that's how he came to know so much about these people...

According to the Nomad prisoners, they are organized in several tribes and grouped into five distinct confederacies: Bao, Kro, Hurag, Jarst and Dovgarst. The confederacies Bao and Kro are allied and form the nation of Vyuan. Jarst and Dovgarst used to be one single confederacy, the Hadarst, but they split and now are sworn enemies. The Jarst have become friends with their old enemies, the Hurag, while the Dovgarst went northwards to fight the so-called 'grey men', which could be some humanoid nation.

Both the Vyuan nation and the Hurag-Jarst alliance made sporadic raids onto Hulean and Sindhi territory, often causing great damage to the nation. The Sindhis think they are demons that come through a portal in the desert.

I asked what about them made them such good fighters and how could such barbarians have mastered the arcane ways. Kudrash told me that these Nomads draw their power from some deity they worship and that the only way to have such powers is by making great sacrifices to the honor of this deity. And this is why they have no second thoughts on genocide. The more souls they send to the afterlife, the more powerful they become. Their sorcery ranges from a rain of acid arrows, passing through raising walls of fire, earthquakes and beyond. It is very unusual and difficult to predict.

Another card the Nomads have is their intimidating way of warfare. Among their most infamous tactics are: Spiked carts that are set ablaze and thrown into formations, making massive clouds of smoke and dust so they can approach and make hit-and-run attacks without being intercepted, charge with great wild horned beasts that resemble mammooths, throw several wasp nests into formations, filling the battlefield with dead corpses so the stench is unbearable and finally, throwing giant grey oozes at their enemies.

These unusual tactics are combined with traditional esteppe-like horsemanship and heavy assault infantry. Usually, horse archers pour a rain of arrows into their enemies, followed by pagan destructive magic or some other dirty trick (see above). By then, the enemy lines are so weakened that one single assault from their infantry is enough to win the battle. If not, cavalry will perform well-placed charges and destroy their enemies. During sieges, they use magic to make a breach in the walls, so cavalry can charge through, while infantry usually go for the traditional head-on assault with ladders, hooks and battering rams. It is very straight-forward and remarkably efficient.

Kudrash told me that the Nomads had recently been unified under one single Great Leader, whose sole name made the holiest man in the Forbidden City shiver: Telim-Tor the Unbreakable. Fear of a wholesale invasion and mass slaughter spread through the temples and garrisons, but no one was allowed to mention it, under punishment by death. Nevertheless, the Master of Hule got rid of this problem in a very sleazy way. After several centuries failing to win on the battlefield, the Master simply turned them against another nation. He did this by supporting the tribes to attack the target-rich Republic of Darokin and neighbouring nations. And so it came to pass that the unified Nomads of Telim-Tor did not invade Hule, but headed eastwards towards Darokin. And this is how the Great Nomad Wars began.

After the initial success of the invasion, Telim-Tor was killed and the Nomad tribes split again into confederacies, each acting on his own behalf. And so it came to pass that the Jarst conquered Corunglain and nearby lands, while the Vyuan nation took the whole of the Akesoli region, while the Hurag ravaged through Sind and made an alliance with the tribes of Atruaghin, with whom they seem to have a common cultural element. Hurag and Atruaghin have attacked southern Darokin and the Five Shires, with some success.

This time, however, instead of just killing and pillaging, the Nomads decided to settle in the areas they conquered. I came to know that much of it had to do with the Hulean Master's influence on the Nomad leaders. The Jarst formed a kingdom in Corunglain and nearby lands, the Hurag split themselves into two and formed one kingdom in southern Sind and another one in southern Darokin. The Vyuans formed the most powerful Nomad kingdom of all, having the entire Akesoli lake for themselves. Sure, the Nomad forces being split up has weakened them, but the fact that, after four years of bloody wars, almost none of their lands have been re-conquered by the Darokinians and their allies, testifies of the might these Nomads represent.

And while Darokin and many other nations of the Known World fight against the Nomad Invasion, Hule strenghtens itself. For it shall be theirs the last card to be drawn...

quinta-feira, 20 de novembro de 2008

Chronicles of Karameikos

Daeros smoked his cigarette calmly in the night. His breath was slow and silent. His Hachess-54 rifle leaned against the muddy wooden covered wall of the trench, just a grip away from him. Instead, he held firmly on the grip of his old trusty sword. His ever alert black eyes searched across the darkened landscape, as if looking for something, everytime he heard something. It's been a while since he actually heard something. "I hope them buggers all drowned in the rain", he thought to himself, grinning at the thought of his enemies swept away by the force of nature.


It was cold. The rain had stopped, for now, leaving the entire battalion in soaked trenches. It was just a matter of minutes until the next drops reached the earth and the rain started pouring again. Daeros cursed in his native dialect and checked the landscape once again. He could see some lights far away in the distance, on the other side of the battlefield. Distant voices seemed to sing a sad and mellow song. Those were the enemy, and like anyother here, they also longed for home, warmth and peace. Yet, they were stuck in this hell. The song remembered Daeros of Ragusa, his hometown.


"Feeling lonely?", a sour voice said, while Daeros heard the steps approaching. It was Uran Perov, a young sergeant and one of the nicer fellows in the battalion. "Nay, just checking them buggers sing", grunted Daeros, trying to hide his homesickness and the regret of ever leaving home. He reached for his rifle and checked the ammunition inside. "How did you end up here?", he asked. Perov took out a tiny metal box from his wheather-battered coat and opened it, revealing its content: cigarettes. He handed one to Daeros and put one in his mouth. While struggling to lit it with a tinkerbox, he answered in a muffled voice: "Well, my older brothers all went to the army and died there. I'm the only living male of my generation. My two sisters serve as nurses at the Healers' House in Luln", he paused for a few seconds, lighting his cigarette at last. Then, he continued: "My dad was a cannonneer during the Thyatian campaigns and after the war, the king granted him a nice chunk of land. Since then our family has had a reputation for having good warriors."


"And do you?", Daeros asked. Perov seemed a bit offended by the question: "Damn my eyes if we don't! All my brothers were Silver Shields and up". Silver Shield is the name of a very prestigious medal awarded for exceptional acts of heroism. It can be awarded several times, but very few living soldiers can boast of having won a Silver Shield.


"That's good. What about you?", Daeros asked. The first drops of rain started to fall upon the soaked earth, anouncing the end of the brief rainless break. Perov quickly wrapped himself in a leather overall he got from a dead Darokinian officer: "Just a Cross of Bravery. But then again, I've been here for just a couple of months", he minimized.


Staying alive in this hell for a couple of months itself should be the subject of a medal, Daeros thought. The average life expectancy in this part of the front was just about a week. Many a farmboy or over-enthousiast officer killed on their very first day at the frontlines. Daeros survived his first two weeks somehow, despite several assaults made by both sides of the trenches. All of a sudden, his thoughts were interrupted by heavy rain. Perov gave him a tap on his back and quickly left for the nearest shelter. Daeros, who was on sentry duty, stayed. He was wearing two thick leather coats and a wool scarf, but somehow the cold still got him all the way to the bones. He cursed again and covered his rifle with a dirty blanket.


It was on such a rainy night of Autumn that Daeros fled home and joined the migration caravan to Mirros with high hopes of fortune and glory. But he never got to the City of Gold, as many call the capital of Karameikos. He could still remember every detail of that fateful night. Daeros had always been the black sheep of the family: the eldest son of a leather artisan, his future was to become a leather artisan and join the local guild, marry before his 20th birthday and inherit his father's business. A future not so bad, especially in the city-island of Ragusa, where most people end up being fishermen or sailors - much more dangerous and stinky professions. But Daeros was an adventurer by nature. He was always looking for something different. And so he became acquainted with another young daredevil, Marek, the only son of an army officer, who quickly became his best friend and adventure companion. The two were often seen running the downtown, teasing old ladies, throwing cats at guards or mixing up price tags in the market.


On one rainy day, however, Marek invited Daeros into his house. It was then when he met Lerissa, Marek's younger sister, and immediately fell in love with her. For the next couple of months he would look for any excuse to go to Marek's house. Lerissa also fell in love with the kid from the artisans' guild and the two started seeing each other in secrecy. That is, until Marek found out about it. He immediately told his father, who prohibited Lerissa of leaving her bedroom and Daeros of ever coming again to his house.


Daeros' own father didn't like the idea of his son with the daughter of anyone who did not belong to one of the Five Guilds of Ragusa. That could only mean trouble for him. The day he came to know about his son's escapades, he was so outraged that he beat him until he couldn't lift his arm anymore. Feeling that his family had abandoned him, Daeros left home the next night. He was hoping to go to the capital of the kingdom, Mirros, and see what glorious future Halav had reserved for him. And so he joined the Migration Caravan, a ship that would take him - along with hundreds of miserable people seeking a brighter future - to the promised land of Mirros. Its first stop after Ragusa was Halag, the capital of the duchy of same name, notorious for being ruled by a militaristic cast of lords and nobles. Halag, as many said, was the crushing hammer of Karameikos, for most of its best soldiers came from these lands. Daeros' hometown, Ragusa, was officially part of the Duchy of Halag, and most of Halag's navy was built and maintained there. But Daeros' family never had any connection with the sea, so he was largely ignorant to all military activities in his hometown or within the kingdom.


As soon as the ship docked in Halag, guards entered it and started asking for documents. It was a measure alledgelly taken against spionnage, but it also happened to be the perfect way of having a plausible reason to arrest runaways, beggars and other undesired travelers. Once arrested, they were given two choices: enlist in the army or rot to death in the coal mines doing forced labour. Daeros was caught paperless on that rainy night, along with at least three dozens of other unfortunate young men from Ragusa. Arrested and enjailed, their fate was sealed on that night...


After two months of hard training, Daeros was unlucky enough to be posted to the 63th Cruthian Storm Battalion. Since his hometown had no land army (except for a small garrison), he was posted to a Cruthian one. There, many of the boys spoke in a funny sounding and completely incomprehensive dialect, called Traladaran. Because of that, Daeros had a hard time fitting in, but quickly learned the strange language and was afterwards widely accepted by the members of the battalion, who nevertheless called him "Ragusan", in allusion to his origins.


As he knew, there was a war going on. What he didn't know was that Karameikos had turned on its old ally, Minrothad, for the control of some islands to the south. This triggered other nations to join the conflict, for different reasons. Darokin, the richest and most powerful nation in the known world, was the first to step up against Karameikos. Both nations had been rivals for centuries, and have been fighting each other on a regular basis over the past 250 years. Karameikos, while not the richest nor the largest nation, has developed a strong military system over the past 400 years, cumulating in one of the most efficient and vicious war machines of the known world.



At first, Karameikos had to deal with a massive invasion by Darokin (from the north and the west) and Minrothad (on the south). The halflings from the Five Shires firstly gave free passage to the Darokinians so they could attack from the west, but later on joined them actively with supplies and massive volunteering. After two years of brutal fighting, the Darokinians retreated back and closed the western front, leaving only a handful of regiments in the Five Shires. The Five Shires tried to pick up the fighting, but were defeated in Achellos (after their ultimate massive invasion plan to take Halag had failed) and forced to capitulate.



On the southern front, Minrothad had managed to land with 65 thousand men. Supported by their mighty navy, they were able to push as far as Marilenev in two years, and only Karameikan pride, stubbornness and vicious nightfighting tactics kept them from taking the historical bastion. After Darokin pulled back from the western border, Minrothad - predicting a massive dispatch of troops from that front - soon followed and retreated (not before leaving Sulescu and Vandevicsny in a pile of rubble and ashes).



Which leaves us to the northern front: The King's Pass. Not as bloody as the western front (where soldiers were notorious for their barbaric behaviour), but damn the soldiers hated carrying all that equipment uphill all the time! The King's Pass is a narrow hilly valley surrounded by huge rocky mountains. To make things worse, a river (the Highforge river) and its hundreds of branches cut the entire landscape into small islands, troop movements extremely predictable, especially if there is a bridge to fight for. Since the end of the Summer, it has been raining a lot, so military activities have come to a halt until further notice. So, basically, the King's Pass is a flooded, hilly, narrow corridor of death where troops have nowhere to run and nowhere to hide but their muddy, rat-infested trenches. Daeros couldn't think of a worse place to die.

domingo, 16 de novembro de 2008

O Pigmaleão

No meio da corrida, Pigmaleão, caiu. A turba endiabrada que o perseguia, não dando pela sua queda, passou-lhe por cima. Os restos do Pigmaleão amassado, lá se recompuseram e se levantaram por partes. Primeiro foi a cabeça, levantou-se apoiada pelo ouvido, depois levantou-se o cotovelo que puxou o braço e apoiou-se nas mãos, de modo que Pigmaleão visto onde se via, parecia fazer marinheiro. E eis que entra na história nosso marinheiro Pigmeu. Nascido de pai Malí e mãe marrom, possuía espírito macurreiro, ou seja, uma mistura de macumbeiro e guerreiro; que é o mesmo que dizer que ele contava com a coragem dos guerreiros Malí e a sorte das feitiçarias dos marrons.

Enfim, nosso marinheiro entrou pela primeira vez neste história por força do nosso Pigmaleão, de quem ele também tinha alguns traços, sendo o mais característico, diga-se, o não possuir língua. O marinheiro Pigmeu, assim ele gostava de ser chamado, falava todas as línguas existentes, por isso falava com todas as coisas do universo e se dava muito bem assim. Tanto é verdade que quando pela primeira vez entrou no navio em que servia como Encarregado de Carregar no Botão do Focalizador de Memória Eterna, nosso Marinheiro de Primeira Viagem, Pigmeu Marine, para os íntimos, não teve dificuldades nenhumas. Desempenhou todo seu trabalho com o profissionalismo de um verdadeiro Comandante de Botões Memorizadores de Memórias Eternas. Chegando mesmo a ser condecorado com um dia de trabalho a base de fome. Coisa só destinada à mais alta linha da marinha medisatânica.
Porem, e ninguém até hoje sabe bem porque, nosso marinheirinho, de quepi branco e roupa limpinha, branco como um pombo rei, lentamente abusou-se do barquinho que tripulava. Na sua cabecinha algo se passava. Mas isso ele não deixava ninguém entrever. Nem mesmo as menininhas que à noitinha dormia ali bem pertinho de suas orelhas podiam imaginar que dentro daquela cachalota as nuvens mais claras combatiam com as borrosas nuvens cinzas das características paisagens antuerpenhas. Elas, as doces menininhas de cruzeiros, criaturas tão dóceis e frágeis, tão voláteis e passageiras, companheiras de espaços vagos de tempo, para nosso marinheiro, eram ilhas de fina areia clara, ilhas de descanso e desleixo, e por isso não se preocupava ele com elas. Deixava-as à vontade no meio da imensidão do mar, mal o vento mudava,e ele sentia que podia levantar vela. Por isso nunca lhes disse nada do que lhe ia pela cabeça. Contar a quem quer que fosse, as formas vagas que compunham seus miolos, era lançar ancora sobre solo frágil, era fundear sobre enseada de corais. Por outras palavras, partilhar de seus planos, era por nos planos esse alguém. Mas Pigmeu Marine, não se sentia pronto para por ninguém nos planos, não sabia bem nem como haveria de desempenha-los. Por isso quebrava a cabeça com essas formas vagas de ondas, com esse rumorejar de ideias, por isso se impacientava com o navio, e por isso também decidiu abandonar o barco.
- Almirante do Botão Vermelho, disse nosso marinheiro de primeira viagem num belo dia de sol mediterrabundo, faço o favor de lançar ao mar um bote que aqui desço.
- Caro marinheirinho de primeira viagem, aqui não podes descer. Essa ordem só posso dar quando chegarmos ao porto de Viela.
O Marinheiro Pigmeu ficou muito triste com essa notícia, e com muito esforço voltou para os clickes do seu trabalho. Na cabeça os flashes dos seus sonhos eram constantes e contrastavam com os flashes dos dos Flashes. Isso tudo só aumentava seu tédio, porque o que queria de verdade era poder virar para o céu sua maquinazinha rugosa, sua cabecinha de vento, sua objetiva angular esférico reflexiva que na retina guardava as coisinhas que lhe eram mais queridas. Como por exemplo, e isso nem todos podem saber, apesar de ser do conhecimento geral, a imagem da trapezista.
Oh como parecia casando nosso marinheiro. Balançando na lata do barco, como uma sardinha de um lado para o outro imersa no azeite de oliva, nova modalidade de conserva nesse velho continente. Nosso grande Pigmeu, também imerso no óleo do trabalho, nas secreções do corpo, sem poder tomar aquele velho banho, aquele verdadeiro duche, com os dois pés bem cravados na areia, feito uma raiz de aroeira, ia lá pensando com seus botões, tentando superar os limites do aço, sonhando já com suas prórpias ideias.
Os dias foram passando, passando, as ideias foram se juntado no alto firmamento do cocuruto, e Pigmeu, aos poucos, muito lentamente, ia dando cores e traços aos seus objectivos. Nada que sua maquininha pudesse captar, ainda, dizia de si para si. Mas em breve, com a nova maquina que terei, sob o custo e o peso de um verão quase artico para mim que há anos não passo da linhas dos trópicos, com ela, poderei congelar a imagem dos meus sonhos. Então, então serei um verdadeiro Pigmaleão.

E aqui voltamos ao velho Pigmaleão do começo de nossa historietita. Pigmaleão levantou depois o tronco, depois nos joelhos ficou levantado, e apoiou-se num pé, e depois no outro, até que pode ver o mundo do alto. Na sua frente as costas da multidão que ainda o perseguia, e às suas costas o caminho para casa. Mas Pigmaleão tinha terminado seu trabalho aqui na terra, havia, por fim, encontrado a mulher navio, aquela que nós leva passageiro nela, e ai arriou ancora.

Eis outra característica em comum com o nosso Pigmeu Marinheiro. Em breve ele há de encontrar uma mulher navio, tão grande e tão vasta como o imenso oceano. Então haverá de gostar de ser sardinha.

23-10-08

Para o velho Manilo, do seu displicente irmão, Bruno.